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oppsCell = new Array();

//定义新数组oppsCell

if (wallNum == 0) {

oppsCell = fun_findcell(x+1, y);

} else if (wallNum == 1) {

oppsCell = fun_findcell(x, y+1);

} else if (wallNum == 2) {

oppsCell = fun_findcell(x-1, y);

} else if (wallNum == 3) {

oppsCell = fun_findcell(x, y-1);

}

// 根据墙壁编号的不同,分别调用参数不同的函数,fun_findcell为自定义函数

if (oppsCell[0] == roomNum) {

continue;

}

if (wallNum == 0) {

oppsWall = 2;

} else if (wallNum == 1) {

oppsWall = 3;

} else if (wallNum == 2) {

oppsWall = 0;

} else if (wallNum == 3) {

oppsWall = 1;

}

// 打开单元格中的一堵墙

Maze[roomNum][cellNum][wallNum] = false;

Maze[oppsCell[0]][oppsCell[1]][oppsWall] = false;

Maze[roomNum] = Maze[roomNum].concat(Maze[oppsCell[0]]);

Maze.splice(oppsCell[0], 1);

//用四个墙壁将空间封闭

if (Maze.length == 1) {

break;

}

}

function fun_findcell (a, b) {

reCell = new Array();

for (i=0; i
for (j=0; j
if (Maze[i][j][4] == a && Maze[i][j][5] == b) {

reCell.push(i, j);

return reCell;

}

}

}

}

//自定义函数fun_findcell,用来寻找没有封闭的单元格

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